You walk into class, say “Good morning!” with your brightest teacher smile, and half the room groans like you just announced a surprise grammar exam. We’ve all been there. The teen slump, the worksheet fatigue, the classic “qué pereza, bro” face.
I’ve always tended to think that board games — not just more screens — might be exactly what we need to shake things up. And then a friend of mine, also a teacher, told me something that stuck.
He’d just come back from a school trip from Galicia to Andorra — long bus ride, classic school vibes. What caught my attention was the fact that apparently the bus was really quiet because the kids were all playing Parchís on their phones and, surprisingly enough, some of them had never played it before. They didn’t even know what Parchís was — not as a board game, anyway. Digital version? Hooked. Classic board? Total mystery.
That moment just confirmed it for me: the answer to “bored students” in the classroom might not be more apps or flashy online quizzes. Maybe what they really need is cardboard, dice, a little competition, and the kind of laughter and connection that only happens when playing shoulder to shoulder.
Sure enough, board games are fun—but they’re so much more than just a break from your usual routine. They’re a seriously underrated teaching tool. The kind that boosts speaking, thinking, and connecting—all while sneakily reinforcing language skills, critical thinking, and social-emotional growth.
Yes, digital tools like Kahoot or Baamboozle are great for quick wins and instant feedback. But board games do something different: they slow things down in the best way. They invite students to stay present, think out loud, collaborate, and even disagree constructively.
🧠 What board games bring to the table (that screens often don’t):
Neurodevelopmental benefits: Turn-taking, working memory, planning ahead, and cognitive flexibility (essential executive functions) are all activated when students play board games.
Deeper focus and attention span: Unlike digital games, board games require students to stay present without rapid flashing or overstimulation.
Social-emotional learning: Collaboration, negotiation, and empathy all come into play—literally.
Sense of inclusion & belonging: In mixed-ability or multilingual groups (like many Spanish classrooms), board games allow shy students, learners with support needs (SEND), or struggling students to shine in a shared, low-pressure space.
Real-time communication: Students must listen, explain, describe, guess, and persuade in English to play successfully.
Language in context: Vocabulary and grammar are used naturally and meaningfully—not just selected from a list of multiple-choice answers.
In short, board games build the brain while building language.
You don’t need a full game shelf, though. Many classic commercial board games such as Story Cubes, BrainBox, Uno, Bingo, Parchís, Battleship, Taboo, Charades, Guess Who, HedBanz or Pictionary can be adapted, printed, or even created by students.
Anyway, here are my top 5 favourites—hope they come in handy!

- Hidden Games Crime Scene: “The Midnight Crown” https://amzn.eu/d/fQzSfMc
If your students enjoy solving mysteries or love a good detective story, they’ll probably Hidden Games Crime Scene board games fascinating. These aren’t your typical roll-the-dice board games. Instead, they place you right in the middle of a fictional investigation, where your job is to figure out what really happened.
Each game presents a detailed case file—often designed to look like something straight from a police department. Inside, you’ll find an array of evidence: witness statements, crime scene photos, newspaper clippings, letters, and much more. Put on your detective hat—it’s time to figure out who did it, how they pulled it off… and, of course, why.
These kinds of games are pure gold in the classroom. Why? Because they mix storytelling with logic in a way that feels like play—but delivers real learning. While students are busy piecing together clues and debating motives, they’re also practising reading, thinking critically, and explaining their ideas out loud.
It’s the kind of activity that gets even your quieter students talking—and the best part? They’re so wrapped up in solving the mystery, they don’t even realise how much language they’re using.

- Codenames: Duet https://amzn.eu/d/fbglxEK

- Fast Words https://amzn.eu/d/bDDT7aM

- Just One https://amzn.eu/d/bgSg2iG

- Go Genius English https://amzn.eu/d/dOCvAbe
Looking for a clever way to boost your students’ confidence in English—without them even realising they’re learning? Go Genius English might just be your secret weapon. It’s part board game, part classroom ally, turning English practice into a fast-paced, feel-good experience that’s more fun than formal.
The rules are really simple: players move around the board by answering multiple-choice questions on spelling, grammar, punctuation, and vocabulary. All the content is carefully tailored to match school-level English, so it reinforces classroom learning in a relaxed, low-pressure setting.
What really sets Go Genius English apart is that kids are having so much fun, they forget they’re revising. Points are awarded for correct answers, and the gentle competitive edge keeps everyone focused and excited. It’s a fantastic way to revisit key concepts, develop reading and reasoning skills, and encourage collaboration through teamwork or friendly rivalry.
If you’re on the lookout for fresh, classroom-tested ideas, I’ve put together a free PDF with five more board games that are just as effective (and fun), perfect for any lesson in need of a little spark.
Click here to download your free copy—and let the games begin!